GZ: Where did the idea for Stonehearth stem from? How long have you had a project like this in mind? ![]() It’s built to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game and share them with friends. ![]() Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. Tom Cannon: Stonehearth is a game about exploration and survival in an epic fantasy setting. Without any further ado, here are the questions and answers: Take a gander at their Kickstarter page, and if you like what you see, feel free to back the project. In our curiosity to learn more about Stonehearth, who better to talk to than co-creator Tom Cannon? Through a Q/A style email interview, Tom took the time to answer a barrage of questions about his game and to better enlighten us all on what Stonehearth is all about. Will you be able to make diplomatic pacts with them or will they want nothing more than to destroy everything you’ve worked so hard on to create? On this adventure, you’ll also come across others in the region. ![]() With a job system comparable to that of Final Fantasy Tactics, your characters will level and develop to help your city excel both in and out of combat. This game, currently on Kickstarter, will take this exact scenario and question if you have what it takes to turn your little town into a thriving city. Take all these questions - but add RTS elements, a sandbox world, and RPG aspects - and you've got yourself Radiant Entertainment's Stonehearth. Have you ever played hours upon hours of Civilization games to the point that you start wondering just what it’s like to be a settler? You know, that feeling of exploring uncharted territory, the possibility of being the first intelligent being to ever see certain sights, and ultimately that drive to build and support a brand new town? What goes into building a village? Will your people have food? Will there be population growth? Are there enough local resources? Can you defend yourself against hostile elements and those native to the region?
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